﻿using UnityEngine;
using System.Collections;

public class SceneryBlock : MonoBehaviour {

	public float width = 16.0f;

	void OnDrawGizmos()
	{
		Vector3 size;
		size.x = width;
		size.y = 2.0f * Camera.main.orthographicSize;
		size.z = 1.0f;

		Gizmos.color = Color.black;
		Gizmos.DrawWireCube(transform.position, size);
	}
}
